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Steve Hinan presents

Hexapuss Subway

Game Design Document

Title: Hexapuss Subway
Spelling: Hexapuss (two s)
Status: Concept / pitch (2026-09-02)
Script beat lock: INT. SUBWAY: DAY. Yellow-tailed black cat only. No new lore.

Concept

You play the yellow-tailed black cat from the short film (INT. SUBWAY: DAY). Portrait 2D, one thumb. A crowded subway car: benches, poles, windows blurred with tunnel light. Passengers walk the aisle. Tap to squat and drop a glowing yellow turd; yellow mist rises and LINGERS so one drop can chain-claim more than one rider. Eyes flash yellow: claimed. Score is claims. Miss too many or get caught by the Conductor (wave 2+) and you fail. First run is clean, no ads.

Loop

Score / fail

Ads pattern

Fail-only stubs, no banners, one rewarded continue per run, then yellow mist-fill interstitial. First run clean. No live ads.

Script lock