Steve Hinan presents
Hexapuss Security Breach
Game Design Document
Title: Hexapuss Security Breach
Spelling: Hexapuss (two s)
Status: Concept / pitch (2026-09-03)
Script beat: INT. SKYSCRAPER lobby: orange-tailed cat with silver ball sneaks past security into the elevator (Ian Kessner & Steve Hinan).
Concept
You play the orange-tailed black cat from the short film (Scientific Corporation lobby beat: silver ball in mouth, past the security guard, into the elevator). Portrait 2D, one thumb. A night lobby aisle with cover props (plant, pillar, desk, sign) leading to glowing elevator doors. The guard looks LEFT, AWAY, or RIGHT on a timer. TAP to DASH to the next cover only when the guard is not facing your lane. Get seen mid-dash and you are caught. Score is covers cleared. Reach the elevator to clear. Wave 2 speeds up looks. First run is clean, no ads.
Loop
- One-thumb stealth DASH between covers when the guard looks AWAY / wrong way.
- Cover props lead toward glowing elevator doors.
- Guard look timer: LEFT, AWAY, or RIGHT.
- Seen mid-dash = caught.
Score / fail
- Score: covers cleared. Reach the elevator to clear.
- Fail: get seen mid-dash (caught). Wave 2 speeds up looks.
Ads pattern
Ads sit in a fail, not on the playfield. No banners. No live ads.
- Caught and the cat’s eyes light up: watch a rewarded ad, get one more dash. That is a continue, one per run.
- Skip it or get caught again and the lobby lights die; the interstitial plays inside that blackout, then you restart from the door.
- First run is clean.
Script lock
- Orange-tailed black cat; silver ball in mouth; past the security guard; into the elevator.
- Not Mist / Subway (no mist drop). Not Magic Circles / Divide. Not Gate. Not Meteor Attack. Not Quest pinball.
- No new lore beyond the short-film lobby beat.