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Steve Hinan presents

Hexapuss Cosmic Gate

Game Design Document

Title: Hexapuss Cosmic Gate
Spelling: Hexapuss (two s)
Status: Concept / pitch (2026-09-01)
Name lock: Official dripping HEXAPUSS wordmark above a cinema marquee. Marquee reads COSMIC GATE only. HEXAPUSS is never on the board. No fake HEXAPUSS typeface.

Concept

You play Hexapuss Cosmic Gate: not Hexapuss the VR pinball. Portrait 2D, one thumb. Three colored energy orbs (orange, green, purple) orbit above a dark concert stage and mosh pit. A faint center-gate reticle marks the slam window. As the three cluster they telegraph: glow, pull, connecting lines: then TAP to SLAM. A clean slam is huge: blinding white flash, the orbs fuse into a lingering white-hot ball, tentacles reach farther through the rip, a score popup punches, the gate depth meter fills. Hexapuss (gigantic black cat head, six tentacles) grows more visible behind the light as the gate deepens. After a beat the white ball splits back into three. Miss the window and the balls kick apart, the gate shrinks. Too many misses and the gate collapses. Score is clean slams / gate depth. First run is clean, no ads.

Loop

Score / fail

Ads pattern

Fail-only stubs, no banners. WATCH AD continue then cosmic-void interstitial. First run clean.

Script lock